Oculus Founder Says His Virtual Headset Kills Players in Real

Did you hear about the virtual reality headset that kills players if they die in the game? An American entrepreneur claims to have created a game where the player dies if they are unable to complete the game.

Defense contractor and pioneer in virtual reality technology Palmer Luckey has developed a virtual reality headset that automatically terminates the user’s life if they perish in the game. As a tribute to the Sword Art Online anime, he did this. Oculus was founded by Luckey, who sold it to Facebook for $2 billion in 2014. The technology upon which Mark Zuckerberg built Meta.

Let’s Read All the Details About Virtual Reality Headsets.

Oculus Founder Says His Virtual Headset kills Players in Real

The CEO of Oculus VR says he has created a headset that will actually kill you if you die in a game. According to Palmer Luckey, the device was inspired by the Japanese novel series turned anime Sword Art Online, in which players of an online role-playing game are trapped in a virtual world where death in the game means death in the real world due to their killer “NerveGear” headset.

When Luckey was ready to sell Oculus to Facebook in 2014, he did so for $2 billion (€1.99 billion). His time at the helm saw the development of the Oculus Rift and other virtual reality technology that forms the basis of Meta’s current investment in the Metaverse. A virtual universe where people can socialize, do business and have fun without ever leaving their homes.

By doing so you instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it. Luckey wrote in a now-famous blog post.

Only the threat of serious consequences can make you and everyone else in the game feel real to you. Here you’ll get an inside look at Liberland, the Balkan micronation that’s making history as the first country.

Luckey’s lethal headset resembles a Meta Quest Pro fitted with three explosive charge modules placed atop the display. The user’s head would be completely obliterated should the charges, which are directed at the user’s forebrain, detonate.

What are the Luckey’s Words About the Headset?

Luckey's Words About the Headset
Luckey’s Words About the Headset

In a blog post outlining the project, Luckey said, The idea of tying your real life to your virtual avatar has always fascinated me. You instantly raise the stakes to the maximum level and force people to fundamentally rethink how they interact with the virtual world and the players inside it. While enhanced visuals can fool the eye, the only way to make you and your opponents take the game seriously is with the threat of dire consequences.

Specifically, in Japan Luckey claims that the popularity of virtual reality was sparked by the Sword Art Online anime and light novel series. After strapping on a NeveGear VR headset, SAO’s protagonists discover that a mad scientist has trapped them in the game’s virtual world.

It’s up to the players to battle their way out of a dungeon with 100 levels. If they are killed off, it is for real. On November 6 the fictional release date of Sword Art Online, Luckey published his blog post about the killer headset.

The good news is that we have almost completed the development of a functional NerveGear. Unfortunately, what I’ve learned so far is only half of what kills you, Luckey said.

Players in SAO can be killed by NerveGear’s microwave emitter. The inventor was able to hide from his employees, regulators, and contract manufacturing partners. Luckey claims about the device. I consider myself a fairly bright individual but I just can’t imagine how to make something like this work without tethering the headset to enormous machinery. You can also read about these topics Square Launches Tap To Pay On iPhone Support: Here’s How It Works and Apple iPhone 14 Pro Live Video Surfaces, Showcases Option To Toggle Unified Pill Notch

Is Virtual Headset Will Blow Your Head up at the End of the Game?

Since he was unable to replicate it exactly, Palmer Luckey decided to use explosive modular charges. He connected them to a photo sensor with a narrow enough frequency range to identify when the headset is watching a particular red screen flashing at a given frequency. The charges will go off as soon as the user sees the game on the screen, according to Luckey.

According to Luckey, he used three explosive charges that he saves for a different project. Not naming names, Luckey is also the founder of Anduril, a weapons and defense contractor that has won massive contracts with the government and is already developing loitering munitions, anti-drone technology for U.S. special forces and underwater drones.

Luckey stated in an email that he plans to continue experimenting. Like the NerveGear, he planned to implement an anti-tamper mechanism that would render the headset useless if removed or destroyed. However, a wide range of failures could occur, with any one of them potentially fatal to the user at the wrong time. That’s why I haven’t had the guts to try it out on my own.

Despite placing significant bets on defense contracts, virtual reality will always hold a special place in Luckey’s heart. He reflected on his formidable headset, saying. At this point, it is just a piece of office art, a thought-provoking reminder of unexplored avenues in game design. To the best of my knowledge, this is also the first real-world example of a virtual reality device with the potential to kill the user. That’s not the last one, though.

Frequently Asked

Why did Palmer Luckey make Oculus?

According to inventor Palmer Luckey, the piece of technology was inspired by the Japanese novel series turned anime Sword Art Online, in which players of an online role-playing game are trapped in a virtual world where death in the game means death in real life due to a killer headset called NerveGear.

How Much is Oculus Worth Now?

Facebook Signs $2 Billion Deal With Virtual Reality Firm Oculus. Instagram deals with $ 1 billion, WhatsApp $ 19 billion and Oculus with $ 2 billion.

Can Oculus Cause wrinkles?

According to iCliniq’s resident ophthalmologist, VR headsets can cause myopia, eye strain, migraines, and nausea. Constant eye strain does develop wrinkles, dark circles and a sunken appearance under the eyes. Read about these latest tech articles: Nothing Phone 1 Specifications, Design, Performance and More and How to Repair Warzone “Fetching Profile Update” Error 11328?

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